Dome
Apr. 2024
Speculative design;
3D production;
VR-Unity space;
human-nature relationship
Tools:
Unity, Blender, Quest 2
Welcome, try to change the space according to your ideas, experience things you dare not do in the observatory, and gain control over the entire welcome center! And through the passing-through function, virtual space and reality are combined to create your own welcome center. (We will save your space, please restore it for the next group of tourists after the experience)
PROJECT BRIEF
The purpose of this project is to design a VR welcome center for Mount Wilson Observatory (LA). When building scenes in virtual reality (VR), I deliberately introduced some interactive elements that looked ordinary but were very counter-intuitive in practice. This design is based on the high degree of freedom unique to VR technology, and users can operate and interact through intuitive gestures. In such a VR-mediated environment, we can not only observe users' responses to the virtual environment, but also deeply analyze their behavioral patterns. This approach challenges users' daily habits, forcing them to rethink and adapt in completely different settings. For example, users may be accustomed to using physical buttons or touch screens, but in a VR environment, a direct transfer of these habits may no longer apply. Therefore, by designing these counter-intuitive interaction interfaces, we are able to explore how users adapt and master new interaction methods, and how these new methods affect users' experience and behavioral efficiency. This kind of research and exploration helps us better understand the complexity of human behavior in virtual environments and how to design more humane and intuitive virtual interaction systems.
Thoughts on the location: The location is located on a viewing platform near the observatory. Users can observe the real landscape through the transparency of the VR device; Reason: Interactive function integrated with reality.